PZ Online Decoration Tool
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Changelog PZ Online Decoration Tool changes

1.1.3

10 October 2026
  • Removed the built-in tutorial entirely.
  • Replaced the slow local coordinate-map renderer with a fast PZmap.org reference workflow and coordinate paste helper.
  • Removed the Ground / Surface / OnTable controls and switched tabletop placement to automatic destination-based snapping.
  • Picking an object from a table no longer preserves the table-top height as the object's future placement reference.

1.1.2

10 October 2026
  • Replaced the coarse coordinate overview with a locally rendered top-view map based on map-square tile stacks.
  • Appliances and furniture-named tiles now take priority over conflicting Doors & Windows metadata in View Filters.
  • Aligned the Z-level dropdown and up/down controls.
  • Improved Picker recognition of imported multi-tile furniture by matching canonical tileset name and tile index.
  • Added explicit Ground, Surface, and OnTable placement modes below the rotation controls.
  • Hardened tutorial step 2 so Load PZ Location opens reliably before advancing.

1.1.1

10 October 2026
  • Reworked the coordinate map into a colored terrain overview with roads, vegetation, water, urban areas, and building footprints.
  • Added a heuristic tabletop-placement fallback for TVs, radios, computers, lamps, and similar small objects.
  • Added Z-level up/down buttons next to the existing Z dropdown.
  • Refined View Filters with separate Roads & Ground, Vegetation, and Fences & Railings categories.
  • Rectangle now shows the same semi-transparent placement preview while dragging.
  • Fixed repeated erasing of the same cell during a single drag stroke and added an exportable edit log for debugging.
  • Picker can now select a complete multi-tile furniture object from one of its component tiles.
  • Adjusted tutorial interaction and simplified tutorial wording.

1.1.0

10 October 2026
  • Improved the interactive tutorial flow around Load PZ Location.
  • View Filters now affect only the currently selected Z level.
  • Improved tile classification for several indoor vegetation, school, and counter sprites.
  • Picker now lets you choose between multiple objects on the same cell.
  • Added semi-transparent placement previews before placing tiles and furniture.
  • Added surface-aware placement for tabletop objects such as TVs and radios.
  • Added an optional zoomable map overview for choosing World X / Y coordinates.

1.0.0

10 October 2026
  • First public release.
  • Project Zomboid location import.
  • Furniture and tile catalog.
  • Multi-Z-level editing.
  • View filters and editable layers.
  • Graphics quality settings and performance optimizations.
  • Dark and light themes.
  • Feedback integration.
SettingsDisplay and help

Graphics

Low reduces canvas and GPU sprite-texture resolution for better performance on large imported buildings.

Debug log

Records recent edit actions locally in this browser so erase/stacking bugs can be reproduced. No log is uploaded automatically.

Help

CreditsPZ Online Decoration Tool is built on years of community mapping work.

Tim Baker — original WorldEd and TileZed foundation.

Alree / Unjammer — maintained PZ Mapping Tools continuation and Build 42-era work.

Thorbjørn Lindeijer and the Tiled contributors — upstream Tiled foundation.

The Project Zomboid mapping and modding community — workflows, testing, reports, tools, and shared knowledge.

The Indie Stone — creators of Project Zomboid. This tool is unofficial and is not affiliated with or endorsed by The Indie Stone.

AI development disclosure — PZ Online Decoration Tool and this website were developed with substantial assistance from generative AI, including code generation, debugging, documentation, and UI implementation. Project direction, testing, review, publishing, and maintenance are handled by the project owner.

The complete attribution list and license provenance are in CREDITS.md.

Load PZ Location

1. Project Zomboid media folder

Select ...\ProjectZomboid\media. Maps, .lotpack, .pack textures, PNG tilesheets and .tiles object definitions are read locally from this folder.
No media folder selected.

2. Location

Optional: use PZmap.org as a fast visual reference, then paste the copied coordinates here.

3. Load

Ready.
Choose coordinates with PZmap.orgUse PZmap.org as the visual map; no Project Zomboid map image is copied into this site.

1. Open PZmap.org, switch to Top View, and navigate to the location you want.

2. Use PZmap.org's coordinate copy feature, then return here and press Paste coordinates.

You can also type coordinates here manually.
Choose objectMore than one object is stacked on this cell.
Feedback Bug report, feature request, or general feedback